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Command reference#

This page lists every command in ZUKU CLI 0.3.0. zuku and zukujs are the same program and accept the same commands. The examples use zuku.

zuku [command] [options]

If you run zuku without a command, or start with a quoted request or an agent flag such as --yolo, the CLI runs the game agent.

Global options#

Option Description
--help, -h Show help. Also works after a command, for example zuku package --help.
--version, -v Show the runtime and CLI versions.
--json Print a single-line JSON envelope instead of human output. See Output format.

Summary#

Command Network Description
help No List commands
version No Show versions
status, diagnostics Optional Show local setup and credential state
doctor No Check the CLI, Agent Core, provider and project
completion No Print a shell completion script
create No Create a new project
run No Preview the current project locally
validate No Check a project, .zwf or .zip
package No Build a reproducible .zwf or .zip
agent Yes Build, verify and optionally publish a game with the agent
init Yes Create a new game in the current folder with the agent
chat Yes Keep working on the current game with the agent
test No Run the project's declared tests in a sandbox
build No Build the current game
studio Local Start the local browser adapter
provider Varies Manage AI providers
model Varies List and select models
auth Varies Provider sign-in status, login and logout
login Yes Connect a ZUKU account or the experimental Codex integration
account Yes Show ZUKU account connection and publish quota
upload Yes Upload a package and create a draft
deploy Yes Publish to production in one explicit step

Basic commands#

help#

zuku help
zuku --help
zuku <command> --help

Prints the list of commands, their usage and common flags.

version#

zuku version
zuku --version

Prints the runtime name, runtime version, command protocol and CLI version.

status and diagnostics#

zuku status [--check-api]
zuku diagnostics [--check-api]

Without flags, reports the runtime and CLI versions, the API address and whether credentials are configured. It makes no network requests.

Flag Description
--check-api Make read-only requests to confirm the public API is reachable and, if you are signed in, that your credentials work.

Account IDs, email addresses and tokens are never printed.

# Check local setup without touching the network
zuku status

# Also confirm the API and your sign-in
zuku status --check-api

doctor#

zuku doctor [--no-start]

Read-only health report: CLI identity (both names), Agent Core connection, active provider and model, auth status (metadata only), framework availability and what kind of folder you are in. It never prints credentials.

Flag Description
--no-start Don't start Agent Core if it isn't already running.

completion#

zuku completion bash|zsh|fish

Prints a completion script for your shell.

# Load completions in the current Bash session
source <(zuku completion bash)

Project commands#

These commands work entirely on your machine. See Getting started for a walkthrough.

create#

zuku create <name>

Creates a new folder <name>/ with a playable HTML5 game: a Canvas JUMP obstacle runner where Space or a tap makes the player jump.

  • <name> may contain lowercase letters, digits, _ and -, up to 64 characters.
  • The command never overwrites an existing path. If <name> already exists, it fails with PROJECT_EXISTS.
  • create takes only a name. There is no template flag.

Generated files:

File Purpose
zukujs.json Project manifest (zukujs-project/1), version 0.1.0, package format zwf
src/index.html Entry point
src/game.js Game code
README.md Project notes
.gitignore Ignores build output and local files
# Create a project and move into it
zuku create my-game
cd my-game

For other starting points, see Starters.

run#

zuku run [--port <n>] [--once]

Previews the game in the current folder. run doesn't take a path, so cd into the project first. The CLI asks Agent Core for a read-only snapshot of the project and serves it on 127.0.0.1 until you press Ctrl+C. Stopping with Ctrl+C is a normal exit (code 0).

Flag Default Description
--port <n> Random free port Port to listen on (0–65535)
--once Off Return the preview metadata only, without starting a server
cd my-game
# Serve a preview and print its local URL
zuku run

# Use a fixed port
zuku run --port 5173

validate#

zuku validate <dir | file.zwf | file.zip>

Checks a project or package without running any of its code.

  • Directory: normalizes zukujs.json and checks the source files against the package rules.
  • .zwf / .zip: checks the package with the public ZWF validation rules.

validate, package and upload share the same checks, so a project that validates will package the same way.

# Validate the project in the current folder
zuku validate .

# Validate a built package
zuku validate dist/my-game-0.1.0.zwf

package#

zuku package <dir> [--format zwf|zip] [--output <file> | -o <file>] [--force]

Builds a deterministic package. Paths are sorted and timestamps are fixed, so the same input always produces the same bytes.

Flag Default Description
--format zwf\|zip package.format in the manifest, otherwise zwf Output format. The flag overrides the manifest.
--output <file>, -o <file> dist/<name>-<version>.<format> Output path
--force Off Overwrite an existing output file

Packaging rejects symbolic links, hard links, path traversal, special files, native executables, case-only name collisions and archives that exceed the decompression budget. It never runs build commands from the project.

# Build the default ZWF package
zuku package . --format zwf

# Build a ZIP at a custom path, replacing any existing file
zuku package . --format zip -o build/my-game.zip --force

Agent commands#

The agent commands run through Agent Core, the local service that zuku, zukujs and ZUKU Studio share. The agent only accepts ZUKU game-development tasks. The default model is zuku/auto, and the CLI never switches to a paid provider on its own. See Game agent for the full workflow.

agent#

zuku agent ["<request>"] [--name <name>] [--model <provider/model>]
           [--draft | --yolo] [--experimental] [--resume <run_id>]
zuku "<request>" [flags]

Builds the game, verifies it in a browser and reports the result. In an existing ZUKU game folder, it maintains that game. Anywhere else, or with --name or --resume, it creates a new game. Without --draft or --yolo, nothing is uploaded.

Flag Description
--name <name> Name for a new game
--model <provider/model> Model to use. auto means zuku/auto. See Models.
--draft After verification, upload the game as a draft only
--yolo After verification, publish to production once, with no further prompt. Limited by the server to 3 successful production publishes per account in a rolling 6 hours.
--experimental Required to run with an experimental (exp!) auth method, such as the Codex integration
--resume <run_id> Resume an earlier run from this folder

--browser <path> is listed in help, but the current Agent Core protocol can't accept it.

# Build and verify a game, without uploading
zuku agent "A one-button runner where a cat jumps over cacti"

# Same, then save it as a draft on ZUKU
zuku "A one-button runner where a cat jumps over cacti" --draft

# Build, verify and publish to production in one go
zuku agent "Neon brick breaker" --name neon-bricks --yolo

init#

zuku init ["<request>"] [--name <name>] [--model <provider/model>]
          [--draft | --yolo] [--experimental]

Always creates a new game in the current folder through Agent Core. Flags mean the same as for agent.

chat#

zuku chat ["<message>"] [--model <provider/model>] [--experimental] [--draft | --yolo]

Maintains the ZUKU game in the current folder in a single agent session. Without a message, it reads turns from the terminal until you enter an empty line.

cd my-game
# Ask for one change
zuku chat "Make the jump a little higher"

test#

zuku test

Runs the project's declared tests inside Agent Core's OS sandbox. The current folder must be a ZUKU game.

build#

zuku build

If the ZukuJS web framework is installed in the project, build is passed to the framework (see Web framework commands). Otherwise, if the current folder is a ZUKU game, Agent Core builds it. In any other folder it fails with FRAMEWORK_UNAVAILABLE.

studio#

zuku studio [--port <n>]

Starts the local browser adapter on 127.0.0.1 (default port 43127) for the official local browser frontend at https://ai.zuzunza.com, backed by the same Agent Core. Browser pairing, session resume and sign-in requests must be approved in this terminal. Press Ctrl+C to stop; running agent sessions are not cancelled. Hosted web AI access is currently closed. See ZUKU Studio.

Providers, models and credentials#

All three commands share settings with Agent Core and Studio, and never print secrets.

provider#

zuku provider [list]
zuku provider show <id>
zuku provider use <id>
zuku provider add --id <id> --type openai-chat|openai-responses|anthropic --base-url <url>
                  [--name <name>] [--model <id>]... [--api-key-env <VAR> | --api-key-stdin]
zuku provider configure <id> [--option KEY=VALUE]... [--model <id>] [--api-key-env <VAR>]
zuku provider remove <id> [--yes]
zuku provider enable <id>
zuku provider disable <id>

The official provider is ZUKU AI (zuku). Custom endpoints you add are marked (exp!). See Providers for supported types and --option keys.

# List providers and see which one is active
zuku provider list

# Add an OpenAI-compatible endpoint, reading the key from an environment variable
zuku provider add --id my-llm --type openai-chat --base-url https://llm.example.com/v1 --api-key-env MY_LLM_KEY

model#

zuku model [list] [--provider <id>] [--refresh]
zuku model refresh [--provider <id>]
zuku model current
zuku model use <provider/model>
zuku model info <provider/model> [--refresh]

Model addresses are <provider>/<model>, split at the first /. The default is zuku/auto. The ZUKU AI model catalog is dynamic, so use model list to see what's available. See Models.

# Show the active model
zuku model current

# Switch back to the default
zuku model use zuku/auto

auth#

zuku auth [list] [--provider <id>]
zuku auth login --provider <id> [--api-key-stdin | --api-key-env <VAR>] [--experimental] [--no-browser]
zuku auth logout --provider <id>

Shows sign-in status, or signs in to or out of a provider. Keys are read from a hidden prompt, one line of stdin or an environment variable. Never pass a key as an argument. See Authentication.

# Pipe an API key in without it appearing in shell history
printf '%s\n' "$MY_LLM_KEY" | zuku auth login --provider my-llm --api-key-stdin

Account and publishing#

login#

zuku login zuku [--no-browser] [--generate]
zuku login codex --experimental [--account <id>]

login zuku connects your ZUKU account with a device code. The CLI prints the official URL and approval code and opens your browser unless you pass --no-browser. --generate also requests the native game-generation scope.

login codex --experimental connects the Codex integration. This integration is experimental and unofficial, and is marked (exp!). --experimental is required.

# Connect your ZUKU account on a machine without a browser
zuku login zuku --no-browser

account#

zuku account [--quota]
zuku account logout

Shows whether a ZUKU account is connected and its scope. --quota also shows your remaining production publishes. logout removes the local sign-in first, then tries to revoke it on the server.

upload#

zuku upload <dir | file.zwf | file.zip> [options]

Uploads a package and creates a draft JUMP game. It never publishes. If you pass a directory, it's packaged with the same rules as package first. Metadata comes from zukujs.json, and flags override it.

Flag Description
--title <text> Title, 1–100 characters
--description <text> Description, up to 500 characters
--game-id <id> jump.game_id client metadata (not the content ID)
--genre <genre> jump.genre
--version <version> Package version
--age-rating all\|12\|15\|18 Age rating
--tag <tag> Tag; repeat for more, up to 10
--platform pc,mobile,tablet Platforms the game actually supports, comma-separated
--receipt-dir <dir> Receipt folder (default .zukujs/receipts)
--verify Read the draft back as owner after creating it

Uploads are never retried automatically. If the result is unclear, it's recorded in a receipt. Check whether the draft exists before running the command again. Don't commit .zukujs/ to version control.

# Package the current folder and create a draft
zuku upload .

# Upload a built package with metadata and confirm the draft
zuku upload dist/my-game-0.1.0.zwf --title "My Game" --platform pc,mobile --tag arcade --verify

deploy#

zuku deploy <dir | file.zwf | file.zip> --yolo [upload options]
zuku deploy --content <content_id> --yolo [--receipt-dir <dir>]

Publishes to production in one explicit step: upload, create the draft, then publish. Requires a connected ZUKU account (zuku login zuku) and exactly one --yolo. Accepts the same metadata flags as upload.

The server allows 3 successful production publishes per account in a rolling 6 hours. A deploy is bound to your account and package hash, and the CLI never repeats a publish request when the outcome is unclear. The second form recovers a deploy recorded in the receipt folder. See Publishing.

# Check your remaining quota, then publish
zuku account --quota
zuku deploy . --yolo --title "My Game" --platform pc,mobile

Web framework commands#

zuku dev|build|start|info|analyze|typegen|telemetry|upgrade [options]

If the ZukuJS web framework package zukujs is installed in the project, these commands are passed straight to it, with its own arguments, output and exit codes. The game --json envelope doesn't apply. The CLI doesn't install the framework. If it's missing, these commands fail with FRAMEWORK_UNAVAILABLE (except build in a ZUKU game folder, described above).

Output format#

Commands print results as zuku-command/1.

Case Stream Format
Success, --json stdout One line: {"success":true,"data":...,"meta":{...}}
Success stdout Human-readable output
Failure, --json stderr One line: {"success":false,"error":{"code","message"},"meta":{...}}
Failure stderr CODE: message

Exit codes#

Code Meaning
0 Success (including stopping run or studio with Ctrl+C)
1 Failure: validation, packaging, credentials, API errors and so on
2 Invalid arguments (INVALID_INPUT) or unknown command (UNKNOWN_COMMAND)
130 Cancelled by the user (COMMAND_CANCELLED, Ctrl+C)

Server errors are reported with the HTTP status and a verified API error code, such as UNAUTHORIZED, INVALID_PACKAGE, PAYLOAD_TOO_LARGE or VALIDATION_ERROR. See Errors.

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